GetDomain(object, int, int)

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Nwnee logo.jpg Note: This article documents Neverwinter Nights: Enhanced Edition new content or changes/updates/fixes to 1.69 functions. These are all listed under the category and patches pages.

Returns the creature's domain in nClass.

int GetDomain(
    object oCreature,
    int nDomainIndex = 1,
    int nClass = CLASS_TYPE_CLERIC
);

Parameters

oCreature
The creature object to query.
nDomainIndex
Must be 1 or 2.
nClass
The class to query for a domain.


Description

Returns oCreature's domain in nClass (DOMAIN_* Constants, referencing domains.2da).

nDomainIndex - 1 or 2.

Unless custom NWN:EE content is used, only Clerics have domains.

Returns -1 on error.


Remarks

NWN:EE allows more than just Clerics to have domains (and associated extra spells/feats). Therefore you need to loop all 3 classes in NWN:EE to accurately check for domains.

In older versions you can only check for specific domains when they have an associated feat by GetHasFeat.


Version

This function was added in 1.74.8193.8 of NWN:EE.


Example

// Checks if any of the classes the PC speaking to this person have are the Animal domain, if so reward some additional gold
void main()
{
    object oPC = GetPCSpeaker();
    int bAnimalDomain = FALSE;
    int nSlot, nClass;
 
    // Check for Animal domain
    for(nSlot = 1; nSlot <= 3; nSlot++)
    {
        nClass = GetClassByPosition(nSlot, oPC);
 
        if(nClass != CLASS_TYPE_INVALID)
        {
            if(GetDomain(oPC, 1, nClass) == DOMAIN_ANIMAL || 
               GetDomain(oPC, 2, nClass) == DOMAIN_ANIMAL)
            {
                bAnimalDomain = TRUE;
            }
        }
    }
    // Reward extra gold
    if(bAnimalDomain == TRUE)
    {
        GiveGoldToCreature(oPC, 500);
        SendMessageToPC(oPC, "Reward for having the Animal domain.");
    }
}

See Also

functions:

GetSpecialization

constants:

DOMAIN_* Constant Group