GetObjectVisualTransform(object, int)

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Nwnee logo.jpg Note: This article documents Neverwinter Nights: Enhanced Edition new content or changes/updates/fixes to 1.69 functions. These are all listed under the category and patches pages.
Gets a visual transform on the given object.
float GetObjectVisualTransform(
    object oObject,
    int nTransform,
    int bCurrentLerp = FALSE


The object to measure the visual transform from (creature, placeable, item, door)
An OBJECT_VISUAL_TRANSFORM_* constant specifying the tranform type to measure
Do we want the value from the current instance of the interpolated change to the object (TRUE) or do we want the final set value (FALSE) (default: FALSE)


Gets a visual transform on the given object.

Returns the current (or default) value for the given transformation type.


This can be used to retrieve if an object has had any visual transform at all applied, and reset them if they have changed. The defaults are:

  • 1.0 for animation speed and object scale
  • 0.0 for translate and rotate options

As noted in the parameters you can now get either the final visual state of the object (if bCurrentLerp is FALSE) or the current look of it according to the games interpolation (if bCurrentLerp is TRUE). For instance if you're 5 seconds into a 10 second duration lerp, growing to triple size (3.0 if bCurrentLerp was FALSE), you'd be around twice size instead (2.0 if bCurrentLerp was TRUE) and the lerp type was OBJECT_VISUAL_TRANSFORM_LERP_LINEAR.

Known Bugs

The bCurrentLerp currently doesn't function and just returns the default values; reported here.


This function was added in 1.74.8169 of NWN:EE.

This function was updated in 1.83.8193.21 of NWN:EE. It added the Interpolation checking parameter.


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See Also

functions: SetObjectVisualTransform()
constants: OBJECT_VISUAL_TRANSFORM_* Constant Group

 author: Shadguy