GetTileExplored(object, object, int, int)
- The creature for whom the area is to be checked. Must be a player or player-possessed creature.
- The area in which the tile is located.
- The location of the tile on the x axis.
- The location of the tile on the y axis.
Returns whether the given tile at x, y, for the given creature in the stated area is visible on the map. Note that creature needs to be a player- or player-possessed creature.
Keep in mind that tile exploration also controls object visibility in areas and the fog of war for interior and underground areas.
|-1||Area or creature invalid|
|0||Tile is not explored yet|
|1||Tile is explored|
This function was added in 1.74.8154 of NWN:EE.