IPGetWeaponAppearanceType(object, int, int)
Returns a weapon appearance type for the specified weapon part.
The object being examined.
ITEM_APPR_WEAPON_MODEL_* Weapon part for which an appearance type is to be returned.
X2_IP_WEAPONTYPE_* Whether next, previous or a random appearance type is returned.
This function determines the current appearance type for a specified weapon part (nPart) of oWeapon and returns either the next / previous appearance type (relative to the current appearance type), or a random valid appearance type, drawn from the full list of appearance types for the specified weapon part.
The value of the parameter nMode determines whether the next, previous, or a random appearance type is returned.
nMode can be any of the following:
- X2_IP_WEAPONTYPE_NEXT returns the next appearance type
- X2_IP_WEAPONTYPE_PREV returns the previous appearance type
- X2_IP_WEAPONTYPE_RANDOM returns a random appearance type
The value of nPart determines the weapon part number, for which an appearance type is returned. nPart can take on any of the following values:
The function assumes that every weapon part (-> nPart) has exactly 9 appearance types.
This function selects one appearance type from the list of 9 types for the specified weapon part.
This is an internal function. See the note near the top of #include index for more details.
#include " x2_inc_itemprop "
author: motu99, editor: Mistress