RUNSCRIPT_EFFECT_SCRIPT_TYPE_* Constant Group
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Revision as of 15:50, 18 July 2021 by Jasperre (talk | contribs) (Jasperre moved page Runscript effect script type to RUNSCRIPT EFFECT SCRIPT TYPE: Capitalised)
Constants used to specify which event of EffectRunScript was called when calling GetLastRunScriptEffectScriptType.
Note the default return value of the function in error is 0, an invalid RUNSCRIPT_EFFECT_SCRIPT_TYPE_* value.
Constants
Constant | Value | Description |
---|---|---|
RUNSCRIPT_EFFECT_SCRIPT_TYPE_ON_APPLIED | 1 | When sOnAppliedScript is fired. |
RUNSCRIPT_EFFECT_SCRIPT_TYPE_ON_INTERVAL | 3 | When sOnIntervalScript is fired. |
RUNSCRIPT_EFFECT_SCRIPT_TYPE_ON_REMOVED | 2 | When sOnRemovedScript is fired. Note if the object the effect is applied to is destroyed (via. DestroyObject or other means the game/DM uses) then this script will not fire. |
Version
This constants group was added in 1.84.8193.29 of NWN:EE.
See Also
functions: | EffectRunScript, GetLastRunScriptEffectScriptType |